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What Makes a Quest Attractive?

  • Writer: Elaine Waters
    Elaine Waters
  • Dec 10, 2014
  • 1 min read

Please compose a short blog (1-2 paragraphs) describing your understanding of attractive quest design in a way that is meaningful to you. When considering the students you serve, describe how the attractiveness of learning activities might support both learning and engagement. Submit the URL to this blog post when completed.

We have just started using 3DGameLab, but my students appear to enjoy it. One of the indicators that I have been watching and listening for is the chatter, the immediate sharing of the details of their progress with thier friends. The more attractive and interesting they find the quest, the more vocal they get to more than just the person sitting next to them. In our first quest to create their avatar, every student in every class completed the task in the manner and time that I alloted them.

That almost never happens.

Perhaps because it is new, it is shiny, they are willing and interested in completing quests. It is up to me to continue listening and watching and create connections to new quests based on their interactions with the previous ones. As a 3DGameLab student myself, I find the title the first hit of interest and the description pulls me in. So I have to sell the content before they even start the quest. Good propaganda or sales techniques.

Something to think about!

 
 
 

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